![]() Assuming that the block does the colour changing and this isn't just some new feature of LM1.71's ExAnimation system that I haven't noticed yet, that is. I really like this effect, though you might want to check that it doesn't completely break the game in emulators more accurate than ZSNES if I remember correctly, writing to the palette registers outside of v-blank tends to do just that. Your levels need to have a bit more substance than that, I'm afraid.Īlso "Bowsy" made me laugh. and then, it turns out that the whole level consists of climbing up the net to get a feather, and then using said feather to get through some turn blocks. It is by no means obvious that you can climb this thing, and I was almost ready to give up and reject the hack due to the level being unbeatable. You might want to rethink that idea of having your platforms and climbing nets looking almost identical. ![]() When you collect 100 of them, you get to play a bonus game! *Hit the moving bar to get a maximum of fifty bonus stars. This rather uninteresting corridor stretches on for far too long. Seems like you need to work a bit more on that transition as it is, it looks rather cutoff. ![]() Trees don't stand in perfect lines like that make use of that one tile with the overlapping trees and mix up their placement a bit more.Īnd while we are already on the subject of your overworld, how come you can't reenter around half of the levels once you beat them? Your overworld is kind of boring-looking. This goes for every single time you used this forest background. It's supposed to be a smooth gradient, not a mess of random grayscale colours. That background palette is not very pretty. :\ Oh well this means I can reuse all of the screenshots I had prepared for the old one. I honestly didn't notice much in the way of differences between this version and the last one. Mario is lost in a black and white world. Sorry for annoying moderators with a lot of versions,but I think that now the Demo could be a final version of it,so,if you could please remove the older version. NAME: Super Mario Lost in Monochrome Land (Demo V2.4) Please read the Hack Submission Guidelines! Overall your hack isn't THAT bad, but it needs work. I looked at the level real quick in Lunar Magic and apparently you need a P-Switch, but none exist in the level so it's impossible. is where I stopped, because this area I have deemed impossible. Some minor tile issues on the overworld map.Īnother platform that doesn't act like a platform.Īnd this. Also, cutoff midway post and floating munchers. Instant death room if you didn't press the yellow switch. It isn't attached to anything, so it circles around itself for eternity. This thing looks like it is a solid platform but it isn't?! Don't mislead the player like that. Story: Once upon a time, Mario was picking fruits. Removal: "The Radom Marios - Escape From Yoshi' Islands" Last edited on 05:03:54 PM by The Kins Techokami That can be fixed by moving the platform away from the slope, so it doesn't fly through or push Mario through it.ĮDIT: PMed to me by aj6666: "This happens because the conveyor end tile is not solid from the side (I think)."Īnd not a removal reason, but is there a reason why this level has no background? It looks very plain.ĭon't know what the eff "awry" means? Never PM me. I forget how the first happened, but the second was due to getting pushed into the floor by the flying platform. Check the very top of AllGFX.bin to see if you flipped a foot tile by accident or something.Ĭollision errors. Mario's feet are kind of screwed up when swimming. It ain't bad, but there's a couple of little problems that need clearing up before it can be accepted. They're due to me still working out my new emulation setup on bSNES.) Didn't look that way during gameplay, anyway. These are not an issue with the hack, I believe. (TECHNICAL NOTE: These screenshots have weird lines on them. Also, fixed the problem where I left the ROM that I used for screenshots.
0 Comments
Leave a Reply. |